I wanted to post a test of my driving game (done in AWay3DLite) for feedback, and to ask a few questions:
http://moosemouse.com/driving_game_test_003.html I am at the point where I need to start making decisions on where I spend my processing power. The most glaring problem I have right now is the track's near plane/ frustum camera clipping. I have read through tons of posts on about this problem on the forum, and have yet to find a solution for lite other than increasing the resolution of the track. I REALLY don't want to spend my processing power on this solution if there is a more elegant way to do this. It seems like the faces decide not to render if they are half way out of view.. I would like them to render until they are fully out of view. It seems like there should be something similar to "sortType" for this, but I can't find it. I have tried: 1. Adjusting the RectangleClipping values, which doesn't seem to help. 2. I have tried to use the frustum culling in the latest branch, but it doesn't appear to be working. Any other ideas? Also, I am considering making this a real time multiplayer game. For those in the know, is this too much to ask of a flash away3DLite driving game right now? I know this isn't strictly away3D related, so please reply privately if you think it is more appropriate. Other than that, please let me know your feed back at this point. Does it appear to work well on slow computers? Is it.. fun? Does the sliding/drifting feel at all real? Any other thoughts? Again, please reply privately if more appropriate to this list. Thanks! Shawn [email protected]
