By the way, keep posting here, I would love to see how the project ends up :)
On 24 July 2010 03:32, katopz <[email protected]> wrote: > 2. I have tried to use the frustum culling in the latest branch, but >> it doesn't appear to be working. >> > http://away3d.googlecode.com/svn/branches/lite/bin/ExFrustumCulling.swf > frustum only work for object culling not face clipping, it wouldn't help > much in this case > > instead of huge scene track, maybe you should try plane + heightmap + > scrolling bitmapdata with skybox as background > > http://away3d.googlecode.com/svn/branches/lite/bin/ExFluidPlane.swf > > also try adjust near value and sorttype should help > > http://away3d.googlecode.com/svn/branches/lite/libs/away3dlite/core/base/SortType.as > > if all that not help try extends view height and cover bottom screen (as > foreground always on top) with some console or user interface or just black > on top/bottom (like 16:9) > > or wait for someone implement frustum clipping, this not on my todo list > yet, should be someday when i need it ;) > > hth > > On 24 July 2010 09:05, abowman <[email protected]> wrote: > >> very nice >> >> would love to be able to jump up off the track and back down like a >> skateboarder/snowboarder does on a half pipe. >> >> >> On Jul 23, 6:32 pm, Shawn <[email protected]> wrote: >> > I wanted to post a test of my driving game (done in AWay3DLite) for >> > feedback, and to ask a few questions: >> > >> > http://moosemouse.com/driving_game_test_003.html >> > >> > I am at the point where I need to start making decisions on where I >> > spend my processing power. The most glaring problem I have right now >> > is the track's near plane/ frustum camera clipping. I have read >> > through tons of posts on about this problem on the forum, and have yet >> > to find a solution for lite other than increasing the resolution of >> > the track. I REALLY don't want to spend my processing power on this >> > solution if there is a more elegant way to do this. It seems like the >> > faces decide not to render if they are half way out of view.. I would >> > like them to render until they are fully out of view. It seems like >> > there should be something similar to "sortType" for this, but I can't >> > find it. I have tried: >> > >> > 1. Adjusting the RectangleClipping values, which doesn't seem to help. >> > 2. I have tried to use the frustum culling in the latest branch, but >> > it doesn't appear to be working. >> > Any other ideas? >> > >> > Also, I am considering making this a real time multiplayer game. For >> > those in the know, is this too much to ask of a flash away3DLite >> > driving game right now? I know this isn't strictly away3D related, so >> > please reply privately if you think it is more appropriate. >> > >> > Other than that, please let me know your feed back at this point. Does >> > it appear to work well on slow computers? Is it.. fun? Does the >> > sliding/drifting feel at all real? Any other thoughts? Again, please >> > reply privately if more appropriate to this list. >> > >> > Thanks! >> > Shawn >> > [email protected] > > > > > -- > Regards > ----------------------------------------------------------- > Todsaporn Banjerdkit, katopz, http://sleepydesign.com > Away3DLite and JigLibFlash Developer Team >
