By the way, keep posting here, I would love to see how the project ends up
:)




On 24 July 2010 03:32, katopz <[email protected]> wrote:

> 2. I have tried to use the frustum culling in the latest branch, but
>> it doesn't appear to be working.
>>
> http://away3d.googlecode.com/svn/branches/lite/bin/ExFrustumCulling.swf
> frustum only work for object culling not face clipping, it wouldn't help
> much in this case
>
> instead of huge scene track, maybe you should try plane + heightmap +
> scrolling bitmapdata with skybox as background
>
> http://away3d.googlecode.com/svn/branches/lite/bin/ExFluidPlane.swf
>
> also try adjust near value and sorttype should help
>
> http://away3d.googlecode.com/svn/branches/lite/libs/away3dlite/core/base/SortType.as
>
> if all that not help try extends view height and cover bottom screen (as
> foreground always on top) with some console or user interface or just black
> on top/bottom (like 16:9)
>
> or wait for someone implement frustum clipping, this not on my todo list
> yet, should be someday when i need it ;)
>
> hth
>
> On 24 July 2010 09:05, abowman <[email protected]> wrote:
>
>> very nice
>>
>> would love to be able to jump up off the track and back down like a
>> skateboarder/snowboarder does on a half pipe.
>>
>>
>> On Jul 23, 6:32 pm, Shawn <[email protected]> wrote:
>> > I wanted to post a test of my driving game (done in AWay3DLite) for
>> > feedback, and to ask a few questions:
>> >
>> > http://moosemouse.com/driving_game_test_003.html
>> >
>> > I am at the point where I need to start making decisions on where I
>> > spend my processing power. The most glaring problem I have right now
>> > is the track's near plane/ frustum camera clipping. I have read
>> > through tons of posts on about this problem on the forum, and have yet
>> > to find a solution for lite other than increasing the resolution of
>> > the track. I REALLY don't want to spend my processing power on this
>> > solution if there is a more elegant way to do this. It seems like the
>> > faces decide not to render if they are half way out of view.. I would
>> > like them to render until they are fully out of view. It seems like
>> > there should be something similar to "sortType" for this, but I can't
>> > find it. I have tried:
>> >
>> > 1. Adjusting the RectangleClipping values, which doesn't seem to help.
>> > 2. I have tried to use the frustum culling in the latest branch, but
>> > it doesn't appear to be working.
>> > Any other ideas?
>> >
>> > Also, I am considering making this a real time multiplayer game. For
>> > those in the know, is this too much to ask of a flash away3DLite
>> > driving game right now? I know this isn't strictly away3D related, so
>> > please reply privately if you think it is more appropriate.
>> >
>> > Other than that, please let me know your feed back at this point. Does
>> > it appear to work well on slow computers? Is it.. fun? Does the
>> > sliding/drifting feel at all real? Any other thoughts? Again, please
>> > reply privately if more appropriate to this list.
>> >
>> > Thanks!
>> > Shawn
>> > [email protected]
>
>
>
>
> --
> Regards
> -----------------------------------------------------------
> Todsaporn Banjerdkit, katopz, http://sleepydesign.com
> Away3DLite and JigLibFlash Developer Team
>

Reply via email to