Hi Fabrice thats a quick respond :) you mean using the "Embed renderings". good point. this should work for shadingcolormaterial aswell? thank you!
Yours Martin On 26 Jul., 10:15, Fabrice3D <[email protected]> wrote: > you can use the as3 output from prefab as holder. > > var mymanymanyMeshes:MyOutput : new Output(); > > myManyManyMeshes.meshes[0].material = myBetterMaterial; > > or loop over the meshes > and compare names. > > for(var i ... > if(name == myManyManyMeshes.meshes[i].name) > > Prefab does output only unique names. > > note that if you do use bitmapmaterial, it would be better to make a small > render at say 32x32 > this way awd parser will make all the materials for you. You simply then to > swap bitmap instead of generating eveything by hand. > > Fabrice > PS: --> dam, the f9 as3 is still outputing MatrixAway3d??? will be fixed next > update! > > On Jul 26, 2010, at 9:33 AM, martinillo wrote: > > > Hi all, Hi Fabrice > > > I am using away3d 2.5, Flash CS3, Prefab 1.375 and blender 2.49b. > > > Away3d is very cool but on one thing I got stuck: I need to replace > > the material textures of each 3d object during runtime a lot. earlyer > > i used the away collada importer and was able to alter the material > > library so that i could change things very easy and quick. but the > > file sizes of colladas are quite bad. and I temporarily updated my > > away3d from the trunk and got an additional 10 second delay while > > loading the colladas... > > > Using models as classes would be great. but how to do so and not > > loosing the material library? > > > I do the following: > > 1. export from blender as collada 1.4 > > 2. import in prefab > > 3. export from prefab "As Away3d AS3 class". Using "Away3D Flash 9" > > and "Only geometry" > > 4. search & Replace MatrixAway3d with Matrix3d in the output .as file > > 5. load in away3d and set "modell.material=xy;" > > > is there a more simple way? > > (e.g. I tried the blender export-plugin from rozengain.com but the > > output is as well without materials.) > > > And how to retrive the material library from blender? the goal is to > > have "Material_001", "_002"... and so on in each of my 3d object > > classes so that i can replace the assigned texture for all objects > > easily. Or is there a alternative solution to replace them? > > > Thank you for your advice! > > Martin
