Hi all, Hi Fabrice I am using away3d 2.5, Flash CS3, Prefab 1.375 and blender 2.49b.
Away3d is very cool but on one thing I got stuck: I need to replace the material textures of each 3d object during runtime a lot. earlyer i used the away collada importer and was able to alter the material library so that i could change things very easy and quick. but the file sizes of colladas are quite bad. and I temporarily updated my away3d from the trunk and got an additional 10 second delay while loading the colladas... Using models as classes would be great. but how to do so and not loosing the material library? I do the following: 1. export from blender as collada 1.4 2. import in prefab 3. export from prefab "As Away3d AS3 class". Using "Away3D Flash 9" and "Only geometry" 4. search & Replace MatrixAway3d with Matrix3d in the output .as file 5. load in away3d and set "modell.material=xy;" is there a more simple way? (e.g. I tried the blender export-plugin from rozengain.com but the output is as well without materials.) And how to retrive the material library from blender? the goal is to have "Material_001", "_002"... and so on in each of my 3d object classes so that i can replace the assigned texture for all objects easily. Or is there a alternative solution to replace them? Thank you for your advice! Martin
