Are you using absolute or relative paths for the texture?  Have you
tried setting texturePath in your Max3DS init object?  Make sure your
relative path is relative to the actual location of your swf.

On Jul 26, 8:13 am, le_unam <[email protected]> wrote:
> Hey guys ... i`m trying to load an 3Ds-model with texture but
> everytime it says error #2035 wrong path ... but the path is not
> wrong. Anybody with same problems? maybe i have problems exporting 3ds
> with texture right. the 3ds load works if no texture is defined in the
> 3ds file.

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