thanks!
On Jul 15, 1:10 am, richardolsson <[email protected]> wrote: > Yup! > > For negative masking, which I've just recently had to do in a small > "pseudo 3D" game (preloader > forhttp://www.mcdonalds.de/unternehmen/gibmuelleineabfuhr.cfm > ) I did what Todsaporn is suggesting, but utilizing the ERASE blend > mode for themasklayer (instead of assigning it to themaskproperty > of another layer.) Essentially, I have a cylinder standing in the > center of that scene, with the ERASE blend mode to obfuscate the ball > whenever it's behind the pillar. The visible pillar, in case you > didn't guess, is just a photo. > > Cheers > /R > > On Jul 15, 3:20 am, katopz <[email protected]> wrote: > > > how about... > > > view.addChild(sphere2.layer = new Sprite); > > view.addChild(sphere1.layer = new Sprite); > > > sphere2.layer.mask= sphere1.layer; > > > should work > > > On 15 July 2010 05:55, Ian Stokes <[email protected]> wrote: > > > > Hi, > > > > Now that convex blockers don't exist in away3d lite, and it seems > > > slightly complicated to port them over..how do youmaskone 3d object > > > with another 3d object? > > > > cheers > > > > Ian > > > -- > > Regards > > ----------------------------------------------------------- > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > Away3DLite and JigLibFlash Developer Team
