thanks!

On Jul 15, 1:10 am, richardolsson <[email protected]> wrote:
> Yup!
>
> For negative masking, which I've just recently had to do in a small
> "pseudo 3D" game (preloader 
> forhttp://www.mcdonalds.de/unternehmen/gibmuelleineabfuhr.cfm
> ) I did what Todsaporn is suggesting, but utilizing the ERASE blend
> mode for themasklayer (instead of assigning it to themaskproperty
> of another layer.) Essentially, I have a cylinder standing in the
> center of that scene, with the ERASE blend mode to obfuscate the ball
> whenever it's behind the pillar. The visible pillar, in case you
> didn't guess, is just a photo.
>
> Cheers
> /R
>
> On Jul 15, 3:20 am, katopz <[email protected]> wrote:
>
> > how about...
>
> > view.addChild(sphere2.layer = new Sprite);
> > view.addChild(sphere1.layer = new Sprite);
>
> > sphere2.layer.mask= sphere1.layer;
>
> > should work
>
> > On 15 July 2010 05:55, Ian Stokes <[email protected]> wrote:
>
> > > Hi,
>
> > > Now that convex blockers don't exist in away3d lite, and it seems
> > > slightly complicated to port them over..how do youmaskone 3d object
> > > with another 3d object?
>
> > > cheers
>
> > > Ian
>
> > --
> > Regards
> > -----------------------------------------------------------
> > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > Away3DLite and JigLibFlash Developer Team

Reply via email to