>From my experience, you can have quite a few objects/sprites as long
as they aren't overlapping/stacked in the perspective. If each one is
behind the other, the engine becomes pretty slow.
Here is my attempt at ascii illustration of above.
camera -> [][][][]
is much slower than
[]
camera -> []
[]
[]
Might work better if rather than having 1000's of cubes, you just add
faces to an existing mesh and weld the vertices.
On Jul 27, 4:37 pm, MadMax <[email protected]> wrote:
> Hey Guys,
>
> I'd like to create a 'world' with a 3 dimensional array of cubes that
> can be added to by clicking the mouse. Something of the order of 1000
> x 1000 x 40 maximum world would be ideal but I doubt very much this
> can be achieved. Not EVERY element of the 3 dimensional array will
> become a cube. More like one third of those numbers would become
> actual cubes.
>
> Is there a general way of calculating what is likely to be too much in
> a scene?
>
> It would require a skybox, and a plane representing ground level, and
> cubes both above and below this plane.
>
> So what sort of numbers of cubes displaying in that world/scene would
> start to get too much?
> It would also need free-look camera positioning.
>
> Would away3dlite or even haxe be a better option, or would I need to
> be looking more at something like unity for this type of world?
>
> p.s. I did build a prototype scene and it's getting slow well before
> those dimensions (but without understanding/trying to optimise yet).
>
> Cheers,
> Max