Hey Guys, I'd like to create a 'world' with a 3 dimensional array of cubes that can be added to by clicking the mouse. Something of the order of 1000 x 1000 x 40 maximum world would be ideal but I doubt very much this can be achieved. Not EVERY element of the 3 dimensional array will become a cube. More like one third of those numbers would become actual cubes.
Is there a general way of calculating what is likely to be too much in a scene? It would require a skybox, and a plane representing ground level, and cubes both above and below this plane. So what sort of numbers of cubes displaying in that world/scene would start to get too much? It would also need free-look camera positioning. Would away3dlite or even haxe be a better option, or would I need to be looking more at something like unity for this type of world? p.s. I did build a prototype scene and it's getting slow well before those dimensions (but without understanding/trying to optimise yet). Cheers, Max
