Hey Guys,

I'd like to create a 'world' with a 3 dimensional array of cubes that
can be added to by clicking the mouse. Something of the order of 1000
x 1000 x 40 maximum world would be ideal but I doubt very much this
can be achieved. Not EVERY element of the 3 dimensional array will
become a cube. More like one third of those numbers would become
actual cubes.


Is there a general way of calculating what is likely to be too much in
a scene?

It would require a skybox, and a plane representing ground level, and
cubes both above and below this plane.

So what sort of numbers of cubes displaying in that world/scene would
start to get too much?
It would also need free-look camera positioning.

Would away3dlite or even haxe be a better option, or would I need to
be looking more at something like unity for this type of world?

p.s. I did build a prototype scene and it's getting slow well before
those dimensions (but without understanding/trying to optimise yet).

Cheers,
Max

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