It seems something is wrong with setting the Sprite3D coordinates too.
My sprites do not show up in my Object3DContainer unless they are
positioned at (0, 0, 0)

On Jul 30, 4:10 pm, Stephen Hopkins <[email protected]> wrote:
> I was using sprite2d to display bitmapdata in 3.5. In 3.5.1, do we use
> MovieClipSprites?
>
> Also is there a way to get sprites to always be on top(showing) other
> than having another view3D that is on top? I have tried setting
> deltaZ(before 3.5.1) to make them right in front of the camera but
> this also affects the size of the sprite. I want them to scale based
> on distance but they need to alway be on top no matter what is in
> front of them. This would be really useful for displaying reticles/
> targeting sprites.
>
> Thanks

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