It seems something is wrong with setting the Sprite3D coordinates too. My sprites do not show up in my Object3DContainer unless they are positioned at (0, 0, 0)
On Jul 30, 4:10 pm, Stephen Hopkins <[email protected]> wrote: > I was using sprite2d to display bitmapdata in 3.5. In 3.5.1, do we use > MovieClipSprites? > > Also is there a way to get sprites to always be on top(showing) other > than having another view3D that is on top? I have tried setting > deltaZ(before 3.5.1) to make them right in front of the camera but > this also affects the size of the sprite. I want them to scale based > on distance but they need to alway be on top no matter what is in > front of them. This would be really useful for displaying reticles/ > targeting sprites. > > Thanks
