I was using sprite2d to display bitmapdata in 3.5. In 3.5.1, do we use
MovieClipSprites?

Also is there a way to get sprites to always be on top(showing) other
than having another view3D that is on top? I have tried setting
deltaZ(before 3.5.1) to make them right in front of the camera but
this also affects the size of the sprite. I want them to scale based
on distance but they need to alway be on top no matter what is in
front of them. This would be really useful for displaying reticles/
targeting sprites.

Thanks

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