I was using sprite2d to display bitmapdata in 3.5. In 3.5.1, do we use MovieClipSprites?
Also is there a way to get sprites to always be on top(showing) other than having another view3D that is on top? I have tried setting deltaZ(before 3.5.1) to make them right in front of the camera but this also affects the size of the sprite. I want them to scale based on distance but they need to alway be on top no matter what is in front of them. This would be really useful for displaying reticles/ targeting sprites. Thanks
