> Does this mean those primitives are not rendered at all, increasing > performance? yes, it works a a depthfillter as well. Its also all in the settings, the "layers" added to render loop cost also. Demo's like greenPlanet would not have been possible to run on flash 9 without it. Note that you also can pass an extra filter "MaxPolyFilter", if you set a value, not more than this amount will be rendered.
Fabrice On Aug 2, 2010, at 11:14 PM, ComplexCortex wrote: > Hey, my question is concerning performance for a website I'm building. > Currently I have quite a few primitives, each one's Z value a set > distance behind the previous one, and I am using a FogFilter which is > an amazing effect I must say. I am wondering if this increases > performance as the fog filter "provides automatic farfield filtering > for primitives outside the furthest fog layers" > Does this mean those primitives are not rendered at all, increasing > performance? > > Thanks.
