Away3DLite is a lite version in all aspects in comparison to Away3D.Although I am not sure if you can't manipulate bones in it...
On Wed, Aug 4, 2010 at 1:04 PM, microsheep <[email protected]> wrote: > Hi, > > I've purchased and downloaded the Away3D book, and I'm diving deep > into it. > I was trying to port the Collada bone example from chapter 9 (skeleton > example) to Away3DLite. > > The problem I've encountered was that I wasn't able to influence the > mesh by rotating / scaling the bones... > > The following code works great using Away3D: > > -------------------------------------------------------------------------------- > protected override function _createScene() : void > { > var collada : Collada = new Collada(); > _loader = new Loader3D(); > _loader.addEventListener(Loader3DEvent.LOAD_SUCCESS, > _onLoadSuccess); > _loader.loadGeometry('./assets/skeleton.dae', collada); > _view.scene.addChild(_loader); > } > > private function _onLoadSuccess(ev : Loader3DEvent) : void > { > _skeleton = _loader.handle as ObjectContainer3D; > _skeleton.y = -200; > _skeleton.scale(20); > > _left_arm = _skeleton.getBoneByName('arm_l'); > _right_leg = _skeleton.getBoneByName('leg_r'); > > _left_arm.rotationZ = 45; > _right_leg.jointRotationZ = 45; > } > > -------------------------------------------------------------------------------- > But fails using Away3DLite... > > > I've noticed that the code for Bone.as is quite difference between > Away3D and Away3DLite. > Is it possible that Away3DLite doesn't support all the features of > Away3D? > Is there another problem there? > > Appreciate any help with this issue, > Thanks, > EZ > > P.S. > I'll also appreciate any reference to tutorials about loading models > and controlling them using bones -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
