Well, if I understand correctly, it is Lite in the sense of
performance, not features, but I might be wrong...
Seems to me like a bug, or wrong usage by me.

Appropriate any help with this issue,
Thanks

On Aug 4, 1:35 pm, Michael Iv <[email protected]> wrote:
> Away3DLite is a lite version in all aspects in comparison to Away3D.Although
> I am not sure if you can't manipulate bones in it...
>
>
>
>
>
> On Wed, Aug 4, 2010 at 1:04 PM, microsheep <[email protected]> wrote:
> > Hi,
>
> > I've purchased and downloaded the Away3D book, and I'm diving deep
> > into it.
> > I was trying to port the Collada bone example from chapter 9 (skeleton
> > example) to Away3DLite.
>
> > The problem I've encountered was that I wasn't able to influence the
> > mesh by rotating / scaling the bones...
>
> > The following code works great using Away3D:
>
> > --------------------------------------------------------------------------- 
> > -----
> > protected override function _createScene() : void
> > {
> >        var collada : Collada = new Collada();
> >        _loader = new Loader3D();
> >        _loader.addEventListener(Loader3DEvent.LOAD_SUCCESS,
> > _onLoadSuccess);
> >        _loader.loadGeometry('./assets/skeleton.dae', collada);
> >        _view.scene.addChild(_loader);
> > }
>
> > private function _onLoadSuccess(ev : Loader3DEvent) : void
> > {
> >        _skeleton = _loader.handle as ObjectContainer3D;
> >        _skeleton.y = -200;
> >        _skeleton.scale(20);
>
> >        _left_arm = _skeleton.getBoneByName('arm_l');
> >        _right_leg = _skeleton.getBoneByName('leg_r');
>
> >        _left_arm.rotationZ = 45;
> >        _right_leg.jointRotationZ = 45;
> > }
>
> > --------------------------------------------------------------------------- 
> > -----
> > But fails using Away3DLite...
>
> > I've noticed that the code for Bone.as is quite difference between
> > Away3D and Away3DLite.
> > Is it possible that Away3DLite doesn't support all the features of
> > Away3D?
> > Is there another problem there?
>
> > Appreciate any help with this issue,
> > Thanks,
> > EZ
>
> > P.S.
> > I'll also appreciate any reference to tutorials about loading models
> > and controlling them using bones
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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