Well, if I understand correctly, it is Lite in the sense of performance, not features, but I might be wrong... Seems to me like a bug, or wrong usage by me.
Appropriate any help with this issue, Thanks On Aug 4, 1:35 pm, Michael Iv <[email protected]> wrote: > Away3DLite is a lite version in all aspects in comparison to Away3D.Although > I am not sure if you can't manipulate bones in it... > > > > > > On Wed, Aug 4, 2010 at 1:04 PM, microsheep <[email protected]> wrote: > > Hi, > > > I've purchased and downloaded the Away3D book, and I'm diving deep > > into it. > > I was trying to port the Collada bone example from chapter 9 (skeleton > > example) to Away3DLite. > > > The problem I've encountered was that I wasn't able to influence the > > mesh by rotating / scaling the bones... > > > The following code works great using Away3D: > > > --------------------------------------------------------------------------- > > ----- > > protected override function _createScene() : void > > { > > var collada : Collada = new Collada(); > > _loader = new Loader3D(); > > _loader.addEventListener(Loader3DEvent.LOAD_SUCCESS, > > _onLoadSuccess); > > _loader.loadGeometry('./assets/skeleton.dae', collada); > > _view.scene.addChild(_loader); > > } > > > private function _onLoadSuccess(ev : Loader3DEvent) : void > > { > > _skeleton = _loader.handle as ObjectContainer3D; > > _skeleton.y = -200; > > _skeleton.scale(20); > > > _left_arm = _skeleton.getBoneByName('arm_l'); > > _right_leg = _skeleton.getBoneByName('leg_r'); > > > _left_arm.rotationZ = 45; > > _right_leg.jointRotationZ = 45; > > } > > > --------------------------------------------------------------------------- > > ----- > > But fails using Away3DLite... > > > I've noticed that the code for Bone.as is quite difference between > > Away3D and Away3DLite. > > Is it possible that Away3DLite doesn't support all the features of > > Away3D? > > Is there another problem there? > > > Appreciate any help with this issue, > > Thanks, > > EZ > > > P.S. > > I'll also appreciate any reference to tutorials about loading models > > and controlling them using bones > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
