anyone?
On Aug 5, 4:26 pm, microsheep <[email protected]> wrote: > Hi, > > I'm trying to read a BVH file and apply it on a Collada model with > bones (the skeleton model from the book). > Its going pretty fine, except for some really annoying artifacts. The > major artifact is: > The BVH file consists the following data for the leg rotation (ZXY): > frame 30: 1.6, -83.3, 18.6 > frame 31: 168.0, -86.8, -158.4 > I admit it looks a bit strange, as if the Z and Y rotation has > flipped, but another BVH viewer (http://vipbase.net/bvhviewer/) > present it just fine... > > Is it a bug? Am I doing something wrong? > > Here are some > screenshots:http://docs.google.com/leaf?id=0B9C4h_JjNljNMTg1ZWMwYzgtNWQyZS00YTlkL... > > Appreciate any help, > Thanks, > EZ
