anyone?

On Aug 5, 4:26 pm, microsheep <[email protected]> wrote:
> Hi,
>
> I'm trying to read a BVH file and apply it on a Collada model with
> bones (the skeleton model from the book).
> Its going pretty fine, except for some really annoying artifacts. The
> major artifact is:
> The BVH file consists the following data for the leg rotation (ZXY):
> frame 30: 1.6, -83.3, 18.6
> frame 31: 168.0, -86.8, -158.4
> I admit it looks a bit strange, as if the Z and Y rotation has
> flipped, but another BVH viewer (http://vipbase.net/bvhviewer/)
> present it just fine...
>
> Is it a bug? Am I doing something wrong?
>
> Here are some 
> screenshots:http://docs.google.com/leaf?id=0B9C4h_JjNljNMTg1ZWMwYzgtNWQyZS00YTlkL...
>
> Appreciate any help,
> Thanks,
> EZ

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