Hi, I'm trying to read a BVH file and apply it on a Collada model with bones (the skeleton model from the book). Its going pretty fine, except for some really annoying artifacts. The major artifact is: The BVH file consists the following data for the leg rotation (ZXY): frame 30: 1.6, -83.3, 18.6 frame 31: 168.0, -86.8, -158.4 I admit it looks a bit strange, as if the Z and Y rotation has flipped, but another BVH viewer (http://vipbase.net/bvhviewer/) present it just fine...
Is it a bug? Am I doing something wrong? Here are some screenshots: http://docs.google.com/leaf?id=0B9C4h_JjNljNMTg1ZWMwYzgtNWQyZS00YTlkLWE2Y2EtZmU0MWEwOGY1Y2Rj&sort=name&layout=list&num=50 Appreciate any help, Thanks, EZ
