Hi,

I'm trying to read a BVH file and apply it on a Collada model with
bones (the skeleton model from the book).
Its going pretty fine, except for some really annoying artifacts. The
major artifact is:
The BVH file consists the following data for the leg rotation (ZXY):
frame 30: 1.6, -83.3, 18.6
frame 31: 168.0, -86.8, -158.4
I admit it looks a bit strange, as if the Z and Y rotation has
flipped, but another BVH viewer (http://vipbase.net/bvhviewer/)
present it just fine...

Is it a bug? Am I doing something wrong?

Here are some screenshots:
http://docs.google.com/leaf?id=0B9C4h_JjNljNMTg1ZWMwYzgtNWQyZS00YTlkLWE2Y2EtZmU0MWEwOGY1Y2Rj&sort=name&layout=list&num=50

Appreciate any help,
Thanks,
EZ

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