I haven't tried to use a flex component as a texture/material in away3D, but
I have also noticed that Flash components also don't work, not as
MovieMaterials anyway.

A non interactive way would be to copy the flex container into bitmapdata
and apply to a 3D object, but interactivity would become an issue here. But
you could go into translating the mouse x,y on the material to the component
and manually set the states of the components (long winded, but may work).

I will take a look into it.

D





On 9 August 2010 12:36, Michael Iv <[email protected]> wrote:

> Hey Darcey,have you managed to incorporate Flex Components as Materials? In
> PV3D it is a simple hack but in Away3D I still work on it  :)
>
>
> On Mon, Aug 9, 2010 at 2:04 PM, Darcey Lloyd <[email protected]>wrote:
>
>> Hi,
>>
>> New post added to the site full source and example provided, exampling:
>>
>>    1. Placing a MovieMaterial on the front and rear of a cube (smoothing
>>    true and false demonstrated)
>>    2. MovieClip as a material for both
>>    3. How to use a button within the movieclip used as a material /
>>    texture
>>
>>
>> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.php?aid=138&index=3&subindex=3
>>
>> D
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>

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