Hmm.. looks interesting.

On Mon, Aug 9, 2010 at 3:12 PM, Darcey Lloyd <[email protected]> wrote:

> Got it working but the flex framework throws an error when interactive set
> to true, ignore this or stop the compiler from debugging and the swf plays
> correctly:
>
>
> http://www.allforthecode.co.uk/development/away3d/flexcomponent_textures/bin/Away3DFlexComponentAsMaterial.html
>
>
> http://www.allforthecode.co.uk/development/away3d/flexcomponent_textures/src.rar
>
>
>
> Probably need to trace into the sequence of events to see what is going on,
> same error on SDKs 3.2, 3.5 and 4.0.
>
>
> D
>
>
>
>
>
>
> //
> ------------------------------------------------------------------------------------------------
>  private function generateScene():void
> {
> // Generate cube
>  cube1 = new Cube();
> cube1.width = 200;
> cube1.height = 200;
>  cube1.depth = 200;
> cube1.segmentsW = 1;
> cube1.segmentsH = 1;
>  cube1.segmentsD = 1;
>  // Generate cube materials
>  var mat:MovieMaterial = new MovieMaterial(this.myList);
> // Throws an error on the flex framework but works lol
>  try {
> mat.interactive = true;
> } catch (e:Error) {}
>  mat.smooth = true;
>
> cube1.cubeMaterials.front = mat;
>  view.scene.addChild(cube1);
> }
>
>
>
>
>
>
>
>
>
> On 9 August 2010 12:52, Michael Iv <[email protected]> wrote:
>
>> Yeah that is the problem, all the interactivity disappears ....I found the
>> PV3D hack ,just have no time to try porting it to Away3
>>
>>
>> On Mon, Aug 9, 2010 at 2:48 PM, Darcey Lloyd <[email protected]>wrote:
>>
>>> I haven't tried to use a flex component as a texture/material in away3D,
>>> but I have also noticed that Flash components also don't work, not as
>>> MovieMaterials anyway.
>>>
>>> A non interactive way would be to copy the flex container into bitmapdata
>>> and apply to a 3D object, but interactivity would become an issue here. But
>>> you could go into translating the mouse x,y on the material to the component
>>> and manually set the states of the components (long winded, but may work).
>>>
>>> I will take a look into it.
>>>
>>> D
>>>
>>>
>>>
>>>
>>>
>>> On 9 August 2010 12:36, Michael Iv <[email protected]> wrote:
>>>
>>>> Hey Darcey,have you managed to incorporate Flex Components as Materials?
>>>> In PV3D it is a simple hack but in Away3D I still work on it  :)
>>>>
>>>>
>>>> On Mon, Aug 9, 2010 at 2:04 PM, Darcey Lloyd <[email protected]>wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>> New post added to the site full source and example provided, exampling:
>>>>>
>>>>>    1. Placing a MovieMaterial on the front and rear of a cube
>>>>>    (smoothing true and false demonstrated)
>>>>>    2. MovieClip as a material for both
>>>>>    3. How to use a button within the movieclip used as a material /
>>>>>    texture
>>>>>
>>>>>
>>>>> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.php?aid=138&index=3&subindex=3
>>>>>
>>>>> D
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> http://blog.alladvanced.net
>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>>>>
>>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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