A couple more notes about this:

It seems that when ownCanvas is true, mouse clicks will fail ... sometimes. Sometimes it won't receive any clicks, and you can move the mouse slowly and it will still fail. Then if you shake the mouse a bit more, clicking the same spot will work. The scene does not render automatically, and does not move with the mouse, so it's the same literal render.

One other thing that may be useful ... the Plane is contained inside an ObjectContainer3D


On Thu, 12 Aug 2010 16:57:56 -0700, Joshua Granick <[email protected]> wrote:

Hey guys,

I think I found another regression since Away3D 3.4.

I have a simple Plane, that I'm listening to with MouseEvent3D.MOUSE_DOWN. It worked in Away3D 3.4, but I recently realized (since updating this project to Away3D 3.5) that the MOUSE_DOWN event isn't firing any more. I investigated a bit, and discovered that if the plan is set to pushfront or to ownCanvas, it works as expected, but if both these properties are set it no longer fires the MOUSE_DOWN event. This is disappointing, because it is only when both of these properties are true that it appears in front of the grid plane that is behind it.

I'll post again if I find a workaround, but until then I thought I'd try and bring some attention to this. Maybe someone has ideas?

Thanks!

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