Hey Joshua

a few recent updates should have taken care of this problem - please let us
know if the latest trunk version from the svn fixes it for you!

cheers

Rob

On Sat, Aug 14, 2010 at 8:18 AM, Joshua Granick
<[email protected]>wrote:

> Alright, a little more clarification:
>
>
>  - I am using two views, layered on top of each other. They both use the
> same camera, but using separate view objects lets me render them
> individually, which is useful for performance
>  - The top view has objects which are dragged in 2D. The bottom view has a
> flat plane for the floor
>  - When the floor plane does not have pushfront or ownCanvas set to true,
> it catches clicks correctly
>  - When the floor plane has pushfront and ownCanvas set to true, it doesn't
> receive any clicks
>  - When the floor plane has pushfront false, but ownCanvas is true, it
> misses clicks that are near an object in the view above (within the object's
> bounding box, I suppose?)
>  - When the floor plane has pushfront true, but ownCanvas is false, it
> catches clicks correctly
>
>
> Having ownCanvas false, but pushfront true, or having both false was
> resulting in incorrect rendering, but having them true has been causing
> mouse down problems, when it used to work. I think I've found a way around
> the rendering issues for now, so I may be okay without ownCanvas, but I
> still thought this was worth mentioning
>
>
>
>
> On Thu, 12 Aug 2010 17:14:54 -0700, Joshua Granick <
> [email protected]> wrote:
>
>  A couple more notes about this:
>>
>> It seems that when ownCanvas is true, mouse clicks will fail ...
>> sometimes. Sometimes it won't receive any clicks, and you can move the mouse
>> slowly and it will still fail. Then if you shake the mouse a bit more,
>> clicking the same spot will work. The scene does not render automatically,
>> and does not move with the mouse, so it's the same literal render.
>>
>> One other thing that may be useful ... the Plane is contained inside an
>> ObjectContainer3D
>>
>>
>> On Thu, 12 Aug 2010 16:57:56 -0700, Joshua Granick <
>> [email protected]> wrote:
>>
>>  Hey guys,
>>>
>>> I think I found another regression since Away3D 3.4.
>>>
>>> I have a simple Plane, that I'm listening to with
>>> MouseEvent3D.MOUSE_DOWN. It worked in Away3D 3.4, but I recently realized
>>> (since updating this project to Away3D 3.5) that the MOUSE_DOWN event isn't
>>> firing any more. I investigated a bit, and discovered that if the plan is
>>> set to pushfront or to ownCanvas, it works as expected, but if both these
>>> properties are set it no longer fires the MOUSE_DOWN event. This is
>>> disappointing, because it is only when both of these properties are true
>>> that it appears in front of the grid plane that is behind it.
>>>
>>> I'll post again if I find a workaround, but until then I thought I'd try
>>> and bring some attention to this. Maybe someone has ideas?
>>>
>>> Thanks!
>>>
>>
>
> --
> Joshua Granick
> Owner / Lead Developer
> [ eclecticdesignstudio ]
> P: (916) 889-7306
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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