On Aug 12, 10:18 am, Peter Kapelyan <[email protected]> wrote:
> Sorry, what I meant to say is "you can try if you have the courage".
>
> From any other rendering methods thus far (experimental or not), there has
> not been any increase in rendering speeds. There have been some tries with
> Pixel Bender, I would love to see a PB solution that's even a tad bit
> faster.
As I understand, scanline rendering would not be faster in a
larger window, but in a very small window it could have a faster frame
rate. I think it is limited by the number of pixel.
Quake Flash probably using scanline rendering with a good frame
rate:
http://www.silvergames.com/game/quake-flash/
"Wire Engine 3d" has a scanline rendering option.
http://www.3key.at/we3d/forum/
2600 polygon flat shaded model in a tiny window and a smooth
frame rate:
http://www.3key.at/we3d/w3sample.html
15,000 triangles with scanline rendering:
http://3key.at/we3d/forum/demos/demo1/index.html
Flat shaded helicopter model:
http://3key.at/we3d/src/samples/1.html