On Aug 12, 10:18 am, Peter Kapelyan <[email protected]> wrote:
> Sorry, what I meant to say is "you can try if you have the courage".
>
> From any other rendering methods thus far (experimental or not), there has
> not been any increase in rendering speeds. There have been some tries with
> Pixel Bender, I would love to see a PB solution that's even a tad bit
> faster.

     As I understand, scanline rendering would not be faster in a
larger window, but in a very small window it could have a faster frame
rate.  I think it is limited by the number of pixel.

     Quake Flash probably using scanline rendering with a good frame
rate:
http://www.silvergames.com/game/quake-flash/



     "Wire Engine 3d" has a scanline rendering option.
http://www.3key.at/we3d/forum/

     2600 polygon flat shaded model in a tiny window and a smooth
frame rate:
http://www.3key.at/we3d/w3sample.html

     15,000 triangles with scanline rendering:
http://3key.at/we3d/forum/demos/demo1/index.html

     Flat shaded helicopter model:
http://3key.at/we3d/src/samples/1.html



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