That is frakking amazing. Any takers? :) On Fri, Aug 13, 2010 at 6:38 AM, Nooop <[email protected]> wrote:
> On Aug 12, 10:18 am, Peter Kapelyan <[email protected]> wrote: > > Sorry, what I meant to say is "you can try if you have the courage". > > > > From any other rendering methods thus far (experimental or not), there > has > > not been any increase in rendering speeds. There have been some tries > with > > Pixel Bender, I would love to see a PB solution that's even a tad bit > > faster. > > As I understand, scanline rendering would not be faster in a > larger window, but in a very small window it could have a faster frame > rate. I think it is limited by the number of pixel. > > Quake Flash probably using scanline rendering with a good frame > rate: > http://www.silvergames.com/game/quake-flash/ > > > > "Wire Engine 3d" has a scanline rendering option. > http://www.3key.at/we3d/forum/ > > 2600 polygon flat shaded model in a tiny window and a smooth > frame rate: > http://www.3key.at/we3d/w3sample.html > > 15,000 triangles with scanline rendering: > http://3key.at/we3d/forum/demos/demo1/index.html > > Flat shaded helicopter model: > http://3key.at/we3d/src/samples/1.html > > > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
