That is frakking amazing. Any takers? :)

On Fri, Aug 13, 2010 at 6:38 AM, Nooop <[email protected]> wrote:

> On Aug 12, 10:18 am, Peter Kapelyan <[email protected]> wrote:
> > Sorry, what I meant to say is "you can try if you have the courage".
> >
> > From any other rendering methods thus far (experimental or not), there
> has
> > not been any increase in rendering speeds. There have been some tries
> with
> > Pixel Bender, I would love to see a PB solution that's even a tad bit
> > faster.
>
>      As I understand, scanline rendering would not be faster in a
> larger window, but in a very small window it could have a faster frame
> rate.  I think it is limited by the number of pixel.
>
>     Quake Flash probably using scanline rendering with a good frame
> rate:
> http://www.silvergames.com/game/quake-flash/
>
>
>
>     "Wire Engine 3d" has a scanline rendering option.
> http://www.3key.at/we3d/forum/
>
>     2600 polygon flat shaded model in a tiny window and a smooth
> frame rate:
> http://www.3key.at/we3d/w3sample.html
>
>     15,000 triangles with scanline rendering:
> http://3key.at/we3d/forum/demos/demo1/index.html
>
>     Flat shaded helicopter model:
> http://3key.at/we3d/src/samples/1.html
>
>
>
>


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