Hey guys, when i was analyzing the clipping/rendering of my scene then
i saw that often more triangulates are shown as they are created. So
what i want to say is that i create an easy plane in cinema4d for
example with only two triangles. When i import this plane into away3d
first i see this two triangles, but when i move my camera and the view
changes, away makes the trianglescount riseup. Is there a chance to
stop this procedure? Is it a clipping-thing? Or a rendering-thing? i`m
searching for things to make my swf speed up. So any helpful things
about the speedness?