Hello all! So, I'm looking to get the effect of the DepthBitmapMaterial, only without the whole Bitmap thing, and without all the pretty smooth shading that makes it run kinda slow. You all think it would be worthwhile for me to write up a sort of DepthColorMaterial, where it gives the kind of high-contrast polygonned effect that the PhongColorMaterial gives, only using depth for shading?
- [away3d] Custom depth shader OnionRing
- [away3d] Re: Custom depth shader Jensa
- [away3d] Re: Custom depth shader OnionRing
- [away3d] Re: Custom depth shader OnionRing
- [away3d] Re: Custom depth shader OnionRing
- [away3d] Re: Custom depth shader makc
