Scratch that, it's due to the fact that the whole thing is colored using a color matrix filter, it seems like. Does anybody know why?
On Aug 22, 8:52 pm, OnionRing <[email protected]> wrote: > And I didn't really have anything novel planned, I just figured it'd > run faster if it was flat-shaded as opposed to bitmap-shaded :P > > On Aug 22, 8:46 pm, OnionRing <[email protected]> wrote: > > > I'll have to look into it, then! Hopefully I'll be able to have time > > to dedicate to it, is the only issue. Am I correct though, in assuming > > that all that gradient drawing is the main factor contributing towards > > making it run slower than the more mathematically intensive shaders > > (Phong)? > > > On Aug 18, 5:01 pm, Jensa <[email protected]> wrote: > > > > It would be great to have something like this. I know many have had > > > plans for it, but I don't think they've gone through with it. If you > > > think you have a way of doing this fast enough, please go ahead! > > > > J
