Scratch that, it's due to the fact that the whole thing is colored
using a color matrix filter, it seems like. Does anybody know why?

On Aug 22, 8:52 pm, OnionRing <[email protected]> wrote:
> And I didn't really have anything novel planned, I just figured it'd
> run faster if it was flat-shaded as opposed to bitmap-shaded :P
>
> On Aug 22, 8:46 pm, OnionRing <[email protected]> wrote:
>
> > I'll have to look into it, then! Hopefully I'll be able to have time
> > to dedicate to it, is the only issue. Am I correct though, in assuming
> > that all that gradient drawing is the main factor contributing towards
> > making it run slower than the more mathematically intensive shaders
> > (Phong)?
>
> > On Aug 18, 5:01 pm, Jensa <[email protected]> wrote:
>
> > > It would be great to have something like this. I know many have had
> > > plans for it, but I don't think they've gone through with it. If you
> > > think you have a way of doing this fast enough, please go ahead!
>
> > > J

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