maybe there is something that i didn't find in away3d, but i achieved this with this method :
create a dummy object (ObjectContainer3D) copy position and rotation values from the camera to the dummy object call moveForward(100) on the dummy object now the dummy object is your point in front of the camera at distance 100 and difference in position between camera & dummy object is a vector of your "looking direction" On Aug 24, 9:57 am, Flyon <[email protected]> wrote: > After moving the camera around, I want to calculate the coordinates of > a point right in front of the camera, at say distance 100.. > Is there any way to get the vector of my 'looking direction' ?
