Excelent! The first solution worked perfect for me, and the second made me better understand the transform function :)
tnx! On Aug 24, 10:55 pm, David Lenaerts <[email protected]> wrote: > There's an easier way if you directly use the camera's transformation > matrix. The 3rd column of a transformation matrix is always the local Z-axis > in the transformation's destination space. So the camera's transform object > has its local z-axis (which is the "forward" vector) in scene coordinates. > Getting that is pretty straightforward: > > var camDirVector : Number3D = new > Number3D(camera.transform.sxz, camera.transform.syz, camera.transform.szz); > > Since your camera isn't (or shouldn't be) scaled, it's also unit-length, so > a position 100 in front of the cam is simply as follows: > > pos.x = cam.x + camDirVector.x*100; > pos.y = cam.y + camDirVector.y*100; > pos.z = cam.z + camDirVector.z*100; > > Alternatively, you can also do something like this: > > pos = new Number3D(); > tgt = new Number3D(0, 0, 100); > pos.transform(tgt, camera.transform); > > This literally means: I want an object 100 in front of the cam, but > expressed in the camera's parent (ie: scene) coordinates. Both do the same > thing, but the former method should be a bit faster, if it matters. > > Hope that helps! > David > > > > > > On Tue, Aug 24, 2010 at 5:44 PM, Rich Elmes <[email protected]> wrote: > > maybe there is something that i didn't find in away3d, but i achieved > > this with this method : > > > create a dummy object (ObjectContainer3D) > > copy position and rotation values from the camera to the dummy object > > call moveForward(100) on the dummy object > > now the dummy object is your point in front of the camera at distance > > 100 and difference in position between camera & dummy object is a > > vector of your "looking direction" > > > On Aug 24, 9:57 am, Flyon <[email protected]> wrote: > > > After moving the camera around, I want to calculate the coordinates of > > > a point right in front of the camera, at say distance 100.. > > > Is there any way to get the vector of my 'looking direction' ? > > -- > David Lenaerts > Flash platform developerhttp://www.derschmale.com
