demo: http://savagelook.com/demos/jiglib_away3d/jiglib_away3d.html source: http://savagelook.com/demos/jiglib_away3d/srcview/index.html
Here's what I've got so far with a little jiglib demo. I couldn't figure out how to get z sorting to work without ownCanvas'ing and pushback'ing the walls and ground and then creating the scene in such a way that the spheres can't fall behind the scene. Either that or CORRECT_Z_ORDER, which puts a noticeable hit on the frame rate. In any case, if someone knows a better way, let me know.
