Hey guys,
Here's the scenario:
A) I have an ObjectContainer3D, which holds a mesh or primitive inside
B) I have another ObjectContainer3D, which also holds a mesh or primitive
C) I drag the second mesh to the first one, and I want to add the second
ObjectContainer3D as a child of the first
In the last major release, I was able to do this fine. The second would
attach itself to the first. If you clicked to drag the first object, both
would move together. If you clicked the second one to drag, I could detach
it again and let you move it elsewhere.
With Away3D 3.5, this is no longer possible. If I add the second as a
child of the first, it doesn't act like its a child. It doesn't move when
the first is moved. This is critically vital for my whole project that I'm
upgrading.
Thank you for your help!!