Hey guys,

Here's the scenario:


 A) I have an ObjectContainer3D, which holds a mesh or primitive inside

 B) I have another ObjectContainer3D, which also holds a mesh or primitive

C) I drag the second mesh to the first one, and I want to add the second ObjectContainer3D as a child of the first



In the last major release, I was able to do this fine. The second would attach itself to the first. If you clicked to drag the first object, both would move together. If you clicked the second one to drag, I could detach it again and let you move it elsewhere.

With Away3D 3.5, this is no longer possible. If I add the second as a child of the first, it doesn't act like its a child. It doesn't move when the first is moved. This is critically vital for my whole project that I'm upgrading.


Thank you for your help!!

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