why would you need this? If you set a mesh mouseEvent3D, it gives you the face object back, ask the neighbors faces using m.geometry.neighbour01(face) (12,20) will return you these.
imagine if a mesh is composed of thousands of faces, if each one of them would have a listenner. even hundreds would be overkill. Plus, there are other ways than mouseEvents3D to retreive faces under mouse. Fabrice On Sep 1, 2010, at 1:50 PM, Bruno wrote: > Hello All! > > In my project, I have to find the adjacent faces from one selected > face. The idea is to add a mouse3d eventListener to each face, so when > one face is clicked the connected faces will react somehow. I don´t > want to have to iterate through all faces to find the right ones. > > also I would like to know if it´s possible to add an Mouse3D > EventListener to a face. I could use on meshes and objects but it > seems that faces are different... > > any help is more than appreciated!! :)
