look on doc on top of my head, you get a FaceVo object back, seach for it's source gives you the face.
Fabrice On Sep 1, 2010, at 2:42 PM, Bruno Fenzl wrote: > Hi Fabrice, > > Thanks for your fast answer! > I didn´t know I could get the face under the mouseEvent... > unfortunately I´m not able to find the face property from the mouseEvent3D. > There is a face property in away3DLite, is it the same? > when i try to get the mouseEvent face with: trace(evt.face); > I get : "1119: Access of possibly undefined property face through a reference > with static type away3d.events:MouseEvent3D. " > I´m using the last away3d revision 3.5. > > thanks for the help! > > > > On Wed, Sep 1, 2010 at 2:05 PM, Fabrice3D <[email protected]> wrote: > why would you need this? > If you set a mesh mouseEvent3D, it gives you the face object back, > ask the neighbors faces using m.geometry.neighbour01(face) (12,20) will > return you these. > > imagine if a mesh is composed of thousands of faces, if each one of them > would have a listenner. > even hundreds would be overkill. Plus, there are other ways than > mouseEvents3D to retreive faces under mouse. > > Fabrice > > On Sep 1, 2010, at 1:50 PM, Bruno wrote: > > > Hello All! > > > > In my project, I have to find the adjacent faces from one selected > > face. The idea is to add a mouse3d eventListener to each face, so when > > one face is clicked the connected faces will react somehow. I don´t > > want to have to iterate through all faces to find the right ones. > > > > also I would like to know if it´s possible to add an Mouse3D > > EventListener to a face. I could use on meshes and objects but it > > seems that faces are different... > > > > any help is more than appreciated!! :) > >
