Hey Nooop

triangle caching occurs when an object is static in a scene ie it doesn't
move and the camera viewing it doesn't move. in such scenarios, redrawing
triangles would occur in exactly the same way, so when it is possible,
Away3D skips that step.

occlusion culling is something entirely different and not carried out at all
by the engine.

hth!

Rob

On Thu, Aug 12, 2010 at 5:37 PM, Nooop <[email protected]> wrote:

>     If I had a static scene with many triangles not moving and only a
> small number of moving triangles, I presume triangle caching would
> allow a higher frame rate compared to other 3d engines.
>     If a moving triangle goes behind a not moving triangle how is
> occlusion handled? Would the moving triangle be partially not drawn,
> or would not moving triangles in between camera and occluded triangle
> be redrawn also?
>     In the triangle caching demo with the turtles the moving turtle
> doesn't seem to be occluded at all, but drawn on top of everything
> else.




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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