full error is that:
at away3d.animators.data::SkinVertex/update()
at away3d.core.base::Vertex/updatePosition()
at away3d.core.base::Vertex/get y()
at away3d.core.base::Face/addVertexAt()
at away3d.core.base::Face/set v2()
at away3d.core.base::Face()
at away3d.loaders::AbstractParser/buildMesh()
at away3d.loaders::AbstractParser/buildContainers()
at away3d.loaders::Collada/parseNext()
at away3d.loaders::AbstractParser/notifyProgress()
at away3d.loaders::Collada/parseNext()
at away3d.loaders::AbstractParser/notifyProgress()
at away3d.loaders::Collada/parseNext()
at away3d.loaders::AbstractParser/notifyProgress()
at away3d.loaders::Collada/parseNext()
at away3d.loaders::AbstractParser/notifyProgress()
at away3d.loaders::Collada/parseNext()
at away3d.loaders::AbstractParser/notifyProgress()
at away3d.loaders::Collada/parseNext()
at away3d.loaders::AbstractParser/notifyProgress()
at away3d.loaders::Collada/parseNext()
at away3d.loaders::AbstractParser/notifyProgress()
at away3d.loaders::Collada/parseNext()
at away3d.loaders::AbstractParser/parseGeometry()
at away3d.loaders::Loader3D/loadTextures()
at away3d.loaders::Loader3D/onGeometryComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
On 6 Wrz, 11:44, Hamak <[email protected]> wrote:
> I have problem with loading collada file into away3d. There is null
> object in :
>
> at away3d.loaders::Collada/parseNext()
> at away3d.loaders::AbstractParser/update()
>
> I'm using avay 3D ver 2.5.0/3.5.0. Any suggestions ??
>
> Here is collada file:http://strony.aster.pl/moszoro/temp/lion_final.dae
> Here is my code:
>
> package {
> import away3d.containers.Bone;
> import away3d.containers.ObjectContainer3D;
> import away3d.core.utils.Debug;
> import away3d.events.Loader3DEvent;
> import away3d.loaders.Collada;
> import away3d.loaders.Loader3D;
> import away3d.test.SimpleView;
> [SWF(backgroundColor="0xFFFFFF", frameRate="30", width="800",
> height="600")]
>
> /**
> *
> * Away3D Collada Bone Controller
> * @author [email protected]
> *
> */
> public class Away3D extends SimpleView
> {
> private var bone:Bone;
>
> public function Away3D()
> {
> // just title
> super("Bone","Collada Bone Controller Example by katopz");
> }
>
> override protected function create() : void
> {
> // for debug lover
> Debug.active = true;
>
> // load and wait...
> var loader:Loader3D = Collada.load("lion_final.dae");
> loader.addOnSuccess(onLoaderSuccess);
> view.scene.addChild(loader);
> }
>
> private function onLoaderSuccess(event:Loader3DEvent):void
> {
> // camera auto lookAt target in simple view
> target = ObjectContainer3D(event.loader.handle);
> target.scale(100);
>
> // zoom out
> view.camera.zoom = 4;
>
> // fun!
> start();
> }
>
> override protected function draw() : void
> {
> // rotate around
> view.scene.rotationY+=Math.PI/10;
> view.camera.lookAt(target.position);
>
> // get neck bone
> if(!bone)
> bone =
> ObjectContainer3D(target).getBoneByName("joint2");
>
> // try control
> bone.jointRotationY += (mouseX - 320 - bone.jointRotationY)
> * .5;
> }
> }
>
>
>
> }