Any help ?

On 6 Wrz, 13:01, Hamak <[email protected]> wrote:
> full error is that:
>
>         at away3d.animators.data::SkinVertex/update()
>         at away3d.core.base::Vertex/updatePosition()
>         at away3d.core.base::Vertex/get y()
>         at away3d.core.base::Face/addVertexAt()
>         at away3d.core.base::Face/set v2()
>         at away3d.core.base::Face()
>         at away3d.loaders::AbstractParser/buildMesh()
>         at away3d.loaders::AbstractParser/buildContainers()
>         at away3d.loaders::Collada/parseNext()
>         at away3d.loaders::AbstractParser/notifyProgress()
>         at away3d.loaders::Collada/parseNext()
>         at away3d.loaders::AbstractParser/notifyProgress()
>         at away3d.loaders::Collada/parseNext()
>         at away3d.loaders::AbstractParser/notifyProgress()
>         at away3d.loaders::Collada/parseNext()
>         at away3d.loaders::AbstractParser/notifyProgress()
>         at away3d.loaders::Collada/parseNext()
>         at away3d.loaders::AbstractParser/notifyProgress()
>         at away3d.loaders::Collada/parseNext()
>         at away3d.loaders::AbstractParser/notifyProgress()
>         at away3d.loaders::Collada/parseNext()
>         at away3d.loaders::AbstractParser/notifyProgress()
>         at away3d.loaders::Collada/parseNext()
>         at away3d.loaders::AbstractParser/parseGeometry()
>         at away3d.loaders::Loader3D/loadTextures()
>         at away3d.loaders::Loader3D/onGeometryComplete()
>         at flash.events::EventDispatcher/dispatchEventFunction()
>         at flash.events::EventDispatcher/dispatchEvent()
>         at flash.net::URLLoader/onComplete()
>
> On 6 Wrz, 11:44, Hamak <[email protected]> wrote:
>
>
>
> > I have problem with loading collada file into away3d. There is null
> > object in :
>
> > at away3d.loaders::Collada/parseNext()
> > at away3d.loaders::AbstractParser/update()
>
> >  I'm using avay 3D ver 2.5.0/3.5.0. Any suggestions ??
>
> > Here is collada file:http://strony.aster.pl/moszoro/temp/lion_final.dae
> > Here is my code:
>
> > package {
> >         import away3d.containers.Bone;
> >         import away3d.containers.ObjectContainer3D;
> >         import away3d.core.utils.Debug;
> >         import away3d.events.Loader3DEvent;
> >         import away3d.loaders.Collada;
> >         import away3d.loaders.Loader3D;
> >         import away3d.test.SimpleView;
> >         [SWF(backgroundColor="0xFFFFFF", frameRate="30", width="800",
> > height="600")]
>
> >         /**
> >          *
> >          * Away3D Collada Bone Controller
> >          * @author [email protected]
> >          *
> >          */
> >         public class Away3D extends SimpleView
> >         {
> >         private var bone:Bone;
>
> >         public function Away3D()
> >         {
> >                 // just title
> >                 super("Bone","Collada Bone Controller Example by katopz");
> >         }
>
> >         override protected function create() : void
> >         {
> >                         // for debug lover
> >                         Debug.active = true;
>
> >                         // load and wait...
> >                         var loader:Loader3D = 
> > Collada.load("lion_final.dae");
> >                         loader.addOnSuccess(onLoaderSuccess);
> >                         view.scene.addChild(loader);
> >         }
>
> >                 private function onLoaderSuccess(event:Loader3DEvent):void
> >                 {
> >                         // camera auto lookAt target in simple view
> >                         target = ObjectContainer3D(event.loader.handle);
> >                         target.scale(100);
>
> >             // zoom out
> >             view.camera.zoom = 4;
>
> >             // fun!
> >                         start();
> >                 }
>
> >         override protected function draw() : void
> >         {
> >                 // rotate around
> >                 view.scene.rotationY+=Math.PI/10;
> >                 view.camera.lookAt(target.position);
>
> >                 // get neck bone
> >                 if(!bone)
> >                         bone = 
> > ObjectContainer3D(target).getBoneByName("joint2");
>
> >                 // try control
> >                 bone.jointRotationY += (mouseX - 320 - bone.jointRotationY)
> > * .5;
> >         }
> >         }
>
> > }

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