Hi, I don't speak English very well, i hope my post will be understandable.
I have a problem about RAM in the stat window. I created a simple scene with : - 2 Meshes (import from 3dsmax with AS3GeomClassExporter), - 2 BitmapMaterials (1 for each of them) The fact is that the JPG i use for the bitmapmaterials are big (2048*2048) : http://boulkick.free.fr/away3d/textures/zone1x1zdec1HD.jpg http://boulkick.free.fr/away3d/textures/zone1x1zsol1HD.jpg (I know it's not useful, i use that as an example) The swf are here : Without bitmapMaterials : http://boulkick.free.fr/away3d/3.php With bitmapMaterials : http://boulkick.free.fr/away3d/1.php The results for RAM in the stat window : Without bitmapmaterials : Firefox 3.6.8 : 8.2 MB Chrome : 8.2 MB without browser : 7.3 MB IE 8: 6.3 MB With bitmapmaterials : Firefox 3.6.8 : 57.3 ~ 73.3 MB Chrome : 57.3 MB without browser : 8.3 MB IE 8 : 6.5 MB I don't understand why the difference in RAM is so big. 6MB in IE, 73 MB in Firefox, it's an enormous difference... (I don't care about FPS because it's not real-time, i just render the scene when clicking the buttons on the left) I tried to remove PerspectiveLens, CORRECT_Z_ORDER or FrustrumClipping but nothing changes. Is there an explanation of it ? Thanks
