Firefox is known as MEMORY eater especially in Windows XP OS . But why do
you need such huge maps ???They really eat much CPU

On Tue, Sep 7, 2010 at 6:19 PM, Boulkick <[email protected]> wrote:

> Hi, I don't speak English very well, i hope my post will be
> understandable.
>
> I have a problem about RAM in the stat window.
> I created a simple scene with :
> - 2 Meshes (import from 3dsmax with AS3GeomClassExporter),
> - 2 BitmapMaterials (1 for each of them)
>
> The fact is that the JPG i use for the bitmapmaterials are big
> (2048*2048) :
> http://boulkick.free.fr/away3d/textures/zone1x1zdec1HD.jpg
> http://boulkick.free.fr/away3d/textures/zone1x1zsol1HD.jpg
> (I know it's not useful, i use that as an example)
>
> The swf are here :
> Without bitmapMaterials : http://boulkick.free.fr/away3d/3.php
> With bitmapMaterials : http://boulkick.free.fr/away3d/1.php
>
> The results for RAM in the stat window :
> Without bitmapmaterials :
> Firefox 3.6.8 : 8.2 MB
> Chrome : 8.2 MB
> without browser : 7.3 MB
> IE 8: 6.3 MB
>
> With bitmapmaterials :
> Firefox 3.6.8 : 57.3 ~ 73.3 MB
> Chrome : 57.3 MB
> without browser : 8.3 MB
> IE 8 : 6.5 MB
>
> I don't understand why the difference in RAM is so big. 6MB in IE, 73
> MB in Firefox, it's an enormous difference... (I don't care about FPS
> because it's not real-time, i just render the scene when clicking the
> buttons on the left)
>
> I tried to remove PerspectiveLens, CORRECT_Z_ORDER or FrustrumClipping
> but nothing changes.
> Is there an explanation of it ?
>
> Thanks




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Michael Ivanov ,Programmer
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