Firefox is known as MEMORY eater especially in Windows XP OS . But why do you need such huge maps ???They really eat much CPU
On Tue, Sep 7, 2010 at 6:19 PM, Boulkick <[email protected]> wrote: > Hi, I don't speak English very well, i hope my post will be > understandable. > > I have a problem about RAM in the stat window. > I created a simple scene with : > - 2 Meshes (import from 3dsmax with AS3GeomClassExporter), > - 2 BitmapMaterials (1 for each of them) > > The fact is that the JPG i use for the bitmapmaterials are big > (2048*2048) : > http://boulkick.free.fr/away3d/textures/zone1x1zdec1HD.jpg > http://boulkick.free.fr/away3d/textures/zone1x1zsol1HD.jpg > (I know it's not useful, i use that as an example) > > The swf are here : > Without bitmapMaterials : http://boulkick.free.fr/away3d/3.php > With bitmapMaterials : http://boulkick.free.fr/away3d/1.php > > The results for RAM in the stat window : > Without bitmapmaterials : > Firefox 3.6.8 : 8.2 MB > Chrome : 8.2 MB > without browser : 7.3 MB > IE 8: 6.3 MB > > With bitmapmaterials : > Firefox 3.6.8 : 57.3 ~ 73.3 MB > Chrome : 57.3 MB > without browser : 8.3 MB > IE 8 : 6.5 MB > > I don't understand why the difference in RAM is so big. 6MB in IE, 73 > MB in Firefox, it's an enormous difference... (I don't care about FPS > because it's not real-time, i just render the scene when clicking the > buttons on the left) > > I tried to remove PerspectiveLens, CORRECT_Z_ORDER or FrustrumClipping > but nothing changes. > Is there an explanation of it ? > > Thanks -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
