Guys what about Quaternion stuff . Now If I wrote in 3.5 Quaternion class
based calculations  they would not work anymore ? Has Quaternion() been
removed >?Guess I need to use Matrix3D.decompose () instead .??

On Tue, Sep 14, 2010 at 6:01 PM, Fabrice3D <[email protected]> wrote:

> my mistake, correcting now
>
> Fabrice
> On Sep 14, 2010, at 5:48 PM, [email protected] wrote:
>
> > Sorry for premature sending. I meant only that I had checkout problems
> > in tortoise with this revision.
>
>


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