Guys what about Quaternion stuff . Now If I wrote in 3.5 Quaternion class based calculations they would not work anymore ? Has Quaternion() been removed >?Guess I need to use Matrix3D.decompose () instead .??
On Tue, Sep 14, 2010 at 6:01 PM, Fabrice3D <[email protected]> wrote: > my mistake, correcting now > > Fabrice > On Sep 14, 2010, at 5:48 PM, [email protected] wrote: > > > Sorry for premature sending. I meant only that I had checkout problems > > in tortoise with this revision. > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
