Thanks Rob ! On Tue, Sep 14, 2010 at 7:15 PM, Rob Bateman <[email protected]> wrote:
> The Quarternion class still exists and should work with the new classes. > For example: > > quaternion.euler2quarternion(rotX, rotY, roxZ) > > will still produce a quaternion of the correct type. and: > > object3D.transform = Matrix3DUtils.quaternion2matrix(quaternion); > > will then convert that to a Matrix3D object to be used on the transform > property. However, no tests have been done so far to see if the native > decompose / recompose methods are quicker to execute. If they are then you > should probably stick to native operations. > > cheers > > Rob > > > On Tue, Sep 14, 2010 at 5:42 PM, Michael Iv <[email protected]> wrote: > >> Guys what about Quaternion stuff . Now If I wrote in 3.5 Quaternion class >> based calculations they would not work anymore ? Has Quaternion() been >> removed >?Guess I need to use Matrix3D.decompose () instead .?? >> >> >> On Tue, Sep 14, 2010 at 6:01 PM, Fabrice3D <[email protected]> wrote: >> >>> my mistake, correcting now >>> >>> Fabrice >>> On Sep 14, 2010, at 5:48 PM, [email protected] wrote: >>> >>> > Sorry for premature sending. I meant only that I had checkout problems >>> > in tortoise with this revision. >>> >>> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> http://www.meetup.com/GO3D-Games-Opensource-3D/ >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] > www.infiniteturtles.co.uk > www.away3d.com > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
