Thanks Rob !

On Tue, Sep 14, 2010 at 7:15 PM, Rob Bateman <[email protected]> wrote:

> The Quarternion class still exists and should work with the new classes.
> For example:
>
> quaternion.euler2quarternion(rotX, rotY, roxZ)
>
> will still produce a quaternion of the correct type. and:
>
> object3D.transform = Matrix3DUtils.quaternion2matrix(quaternion);
>
> will then convert that to a Matrix3D object to be used on the transform
> property. However, no tests have been done so far to see if the native
> decompose / recompose methods are quicker to execute. If they are then you
> should probably stick to native operations.
>
> cheers
>
> Rob
>
>
> On Tue, Sep 14, 2010 at 5:42 PM, Michael Iv <[email protected]> wrote:
>
>> Guys what about Quaternion stuff . Now If I wrote in 3.5 Quaternion class
>> based calculations  they would not work anymore ? Has Quaternion() been
>> removed >?Guess I need to use Matrix3D.decompose () instead .??
>>
>>
>> On Tue, Sep 14, 2010 at 6:01 PM, Fabrice3D <[email protected]> wrote:
>>
>>> my mistake, correcting now
>>>
>>> Fabrice
>>> On Sep 14, 2010, at 5:48 PM, [email protected] wrote:
>>>
>>> > Sorry for premature sending. I meant only that I had checkout problems
>>> > in tortoise with this revision.
>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]
> www.infiniteturtles.co.uk
> www.away3d.com
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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