I'm working on a puzzle game in Away3D. Anyone know why a Cube wrapped
in an ObjectContainer3D would have different minX,maxX (etc.) than the
Cube?
I am not scaling or doing any other transformations:
import away3d.containers.ObjectContainer3D;
import away3d.containers.View3D;
import away3d.core.math.Number3D;
import away3d.primitives.Cube;
{...}
view = new View3D({x:300, y:200});
addChild(view);
var cube:Cube = new Cube({
width:100,height:100,depth:100});
trace ("cube minY,maxY:" + cube.minY, cube.maxY)
var container:ObjectContainer3D = new
ObjectContainer3D();
container.addChild(cube);
view.scene.addChild(container);
trace ("container minY,maxY:" + container.minY,
container.maxY)
output:
>cube minY,maxY:-50 50
>container minY,maxY:-86.60254037844386 86.60254037844386
Thanks a lo...,
-Gabriel
Pizmo Games
http://www.pizmogames.com