I'm working on a puzzle game in Away3D. Anyone know why a Cube wrapped
in an ObjectContainer3D would have different minX,maxX (etc.) than the
Cube?

I am not scaling or doing any other transformations:

        import away3d.containers.ObjectContainer3D;
        import away3d.containers.View3D;
        import away3d.core.math.Number3D;
        import away3d.primitives.Cube;

{...}
                        view = new View3D({x:300, y:200});
                        addChild(view);

                        var cube:Cube = new Cube({ 
width:100,height:100,depth:100});
                        trace ("cube minY,maxY:" + cube.minY, cube.maxY)

                        var container:ObjectContainer3D = new 
ObjectContainer3D();
                        container.addChild(cube);
                        view.scene.addChild(container);
                        trace ("container minY,maxY:" + container.minY, 
container.maxY)


output:
>cube minY,maxY:-50 50
>container minY,maxY:-86.60254037844386 86.60254037844386

Thanks a lo...,

-Gabriel
Pizmo Games
http://www.pizmogames.com

Reply via email to