Btw, I have read the posts on this issue, in particular:

     
http://groups.google.com/group/away3d-dev/browse_thread/thread/a8ca76a06b4196cd/a1b3ee0fcd968616?lnk=gst&q=minx#a1b3ee0fcd968616

...but I thought it should be accurate if the container has only one
child.

Also, I am using Away3D 3.5.0.

Thx,

-Gabriel


On Sep 14, 11:49 am, Gabriel Jensen <[email protected]> wrote:
> I'm working on a puzzle game in Away3D. Anyone know why a Cube wrapped
> in an ObjectContainer3D would have different minX,maxX (etc.) than the
> Cube?
>
> I am not scaling or doing any other transformations:
>
>         import away3d.containers.ObjectContainer3D;
>         import away3d.containers.View3D;
>         import away3d.core.math.Number3D;
>         import away3d.primitives.Cube;
>
> {...}
>                         view = new View3D({x:300, y:200});
>                         addChild(view);
>
>                         var cube:Cube = new Cube({ 
> width:100,height:100,depth:100});
>                         trace ("cube minY,maxY:" + cube.minY, cube.maxY)
>
>                         var container:ObjectContainer3D = new 
> ObjectContainer3D();
>                         container.addChild(cube);
>                         view.scene.addChild(container);
>                         trace ("container minY,maxY:" + container.minY, 
> container.maxY)
>
> output:
>
> >cube minY,maxY:-50 50
> >container minY,maxY:-86.60254037844386 86.60254037844386
>
> Thanks a lo...,
>
> -Gabriel
> Pizmo Gameshttp://www.pizmogames.com

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