Hi Fabrice,

Thank you kindly for your response.

I have done options 2 and 3 from what you described. The server is top of
the range, the connection is also good speed and images are heavily
compressed using a batch process using the gimp.

Is there any advice you would offer on the slicing approach you mentioned?
Like the loading imageslice per quandrant? How would i define the quadrants
and what section to load to what quadrant?

Thank you for your time.

Cheers
Dan

On Fri, Sep 10, 2010 at 5:51 PM, Fabrice3D <[email protected]> wrote:

> Hi Dan,
> Sounds like some 360 pano project...
>
> A good server is critical, especially if you have more of these pano's
> loading.
> On a past project I was working on, the chunk loading option was not even
> necessary due to this server.
> But for slower connections, indeed loading just what you see, say an
> imageslice per quadrant does help.
>
> Also, if you export via photoshop/export for webdevices as jpg.
> Even at 80 compression at sizes of 4096x4096  you indeed very often sizes
> as yours.
> I've wrote a little php using the gd2.dll, and turns out if I do export
> from photoshop lossly, once i run my script, the file weights lower than 1/2
> of photoshop size.
> with no visible diffs. A good idea is of course to automate, my php for
> instance applies on a full directory you pass to it. If you know your way
> around, it should cost you max an hour of work.
> This little php effort is really worth it and saved me 1/2 the data on
> entire content.
>
> Also very similar to the uvcropping feature Prefab holds, a tiltcropping is
> often a way to minimize size for this kind of work, as you usually do not
> use the poles because of the distorts.
> most app generating these either add top/down some color strips or logos of
> their eye fish cameras. There too, cropping and adjust mapping with repeat
> and scaleY does save you 3 to 6 % of the map
> depending on your tilt constrains.
>
> Loading low res, is a bad idea. not only you will have to load more, but it
> will even slowdown processes on fast connections.
>
> Hope it helps a bit.
>
> Fabrice
>
> On Sep 10, 2010, at 3:15 AM, Dan wrote:
>
> > Hi all,
> >
> > My apologies if this may sound a bit noobish.
> >
> > I have a sphere that is loading a 1.2mb image. Would anyone advice on
> > any ways this can be improved in speed?
> >
> > Maybe tiling the image in segments and load the slices on parts of the
> > sphere? Only load those parts that are in view......
> >
> > Or are there any other approaches you would suggest for progressive
> > rendering? Could flash streaming server maybe be utilised?
> >
> > Are there any examples of this around? Or white papers?
> >
> > Thank you for you time.
> >
> > Dan
>
>


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Radiceski Darko
University of Wollongong
Australia
SIFE - UOW Chapter - Alumni
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(School of Information Technology and Computer Science,University of
Wollongong)
Univeristy of Wollongong - Alumni

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