you can do it the easy way:
your material is a movieclip, you just load some slice of an image
each success load, you update the material.
Based on a simple check on camera rotationY you can define a mechanism which 
decides which of the slices needs be loaded first or only if camera looks at 
them...

Fabrice
 
On Sep 15, 2010, at 3:01 PM, Darko Radiceski wrote:

> Hi Fabrice,
>  
> Thank you kindly for your response.
>  
> I have done options 2 and 3 from what you described. The server is top of the 
> range, the connection is also good speed and images are heavily compressed 
> using a batch process using the gimp.
>  
> Is there any advice you would offer on the slicing approach you mentioned? 
> Like the loading imageslice per quandrant? How would i define the quadrants 
> and what section to load to what quadrant?
>  
> Thank you for your time.
>  
> Cheers
> Dan
> 
> On Fri, Sep 10, 2010 at 5:51 PM, Fabrice3D <[email protected]> wrote:
> Hi Dan,
> Sounds like some 360 pano project...
> 
> A good server is critical, especially if you have more of these pano's 
> loading.
> On a past project I was working on, the chunk loading option was not even 
> necessary due to this server.
> But for slower connections, indeed loading just what you see, say an 
> imageslice per quadrant does help.
> 
> Also, if you export via photoshop/export for webdevices as jpg.
> Even at 80 compression at sizes of 4096x4096  you indeed very often sizes as 
> yours.
> I've wrote a little php using the gd2.dll, and turns out if I do export from 
> photoshop lossly, once i run my script, the file weights lower than 1/2 of 
> photoshop size.
> with no visible diffs. A good idea is of course to automate, my php for 
> instance applies on a full directory you pass to it. If you know your way 
> around, it should cost you max an hour of work.
> This little php effort is really worth it and saved me 1/2 the data on entire 
> content.
> 
> Also very similar to the uvcropping feature Prefab holds, a tiltcropping is 
> often a way to minimize size for this kind of work, as you usually do not use 
> the poles because of the distorts.
> most app generating these either add top/down some color strips or logos of 
> their eye fish cameras. There too, cropping and adjust mapping with repeat 
> and scaleY does save you 3 to 6 % of the map
> depending on your tilt constrains.
> 
> Loading low res, is a bad idea. not only you will have to load more, but it 
> will even slowdown processes on fast connections.
> 
> Hope it helps a bit.
> 
> Fabrice
> 
> On Sep 10, 2010, at 3:15 AM, Dan wrote:
> 
> > Hi all,
> >
> > My apologies if this may sound a bit noobish.
> >
> > I have a sphere that is loading a 1.2mb image. Would anyone advice on
> > any ways this can be improved in speed?
> >
> > Maybe tiling the image in segments and load the slices on parts of the
> > sphere? Only load those parts that are in view......
> >
> > Or are there any other approaches you would suggest for progressive
> > rendering? Could flash streaming server maybe be utilised?
> >
> > Are there any examples of this around? Or white papers?
> >
> > Thank you for you time.
> >
> > Dan
> 
> 
> 
> 
> -- 
> Radiceski Darko
> University of Wollongong
> Australia
> SIFE - UOW Chapter - Alumni
> CASUAL ACADEMIC STAFF TEACHING - UOW SITACS
> (School of Information Technology and Computer Science,University of 
> Wollongong)
> Univeristy of Wollongong - Alumni

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