Thanks Katopz!  I can't take all the credit for the explosions. The
After Effects guys at work rendered them up for me as a bitmap
sequence.  Then it was just a case of creating two plans and coming up
with a way to make them always face the camera and not look wrong.

An earlier version had translucent water so you could see the islands
disappear into the blue, but we started to get slow downs once we put
in all the explosions.  It looked good, but the explosions were
better ;-)



On Sep 17, 1:50 am, katopz <[email protected]> wrote:
> Hey Sev
>
> that's A+ game! nice bomb effect :D
>
> cool!
>
> On 16 September 2010 18:03, Sevdanski <[email protected]> wrote:
>
>
>
> > Thanks guys. I'm pretty happy with the way it worked out. There were a
> > few more things I wanted to add but unfortunately we ran out of time.
>
> > On Sep 16, 6:10 pm, Fabrice3D <[email protected]> wrote:
> > > Very nice use of the engine!
>
> > > Fabrice
>
> > > On Sep 16, 2010, at 8:16 AM, Sevdanski wrote:
>
> > > > Hey Guys,
>
> > > > I just wanted to announce that the latest game that I have built using
> > > > Away3D Lite has finally gone live.
>
> > > > Its called Warfare Officer and is kinda like a Naval RTS - although
> > > > not quite that complicated. You control 3 different ships and have to
> > > > destroy the opponents base before they destroy yours.
>
> > > > There's a little bit of a learning curve to it, but once you get the
> > > > hang of it, it is pretty fun (at least I think so).
>
> > > > Big thanks to everyone on the forums / group for all the useful advice
> > > > - would have taken me twice as long without your help.
>
> > > > There are Multi and Single player versions - please have a play and
> > > > let me know what you think.
>
> > > > URL:http://games.defencejobs.gov.au/#/games/warfareofficer
>
> > > > Cheers,
> > > > Sev
>
> --
> Regards
> -----------------------------------------------------------
> Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> Away3DLite and JigLibFlash Developer Team

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