Thanks, Sevdanski! A ton of credit goes to Away3DLite.. it is really awesome. Other than that, my physics solver is relatively simple and does not use sub-steps (at the expense of accuracy and occasional instability).
On Sep 16, 5:08 pm, Sevdanski <[email protected]> wrote: > That is really awesome. Everything is super smooth. would love to > know how you are doing all that > > On Sep 16, 4:25 pm, Shawn <[email protected]> wrote: > > > I wanted to share the latest update to my driving game. I now have a > > multiplayer mode, and I am very interested in your feedback. > > Specifically, > > > 1. Does it maintain its fps on your machines? > > 2. I have some fairly complicated (for me) prediction and > > interpolation stuff for the multiplayer opponent cars. I am interested > > in knowing if the opponent cars' movements on your computers seem > > appealing, or ugly and jumpy. > > > The link:http://moosemouse.com/mpt.html > > > Thanks, > > Shawn
