Thanks, Sevdanski! A ton of credit goes to Away3DLite.. it is really
awesome. Other than that, my physics solver is relatively simple and
does not use sub-steps (at the expense of accuracy and occasional
instability).


On Sep 16, 5:08 pm, Sevdanski <[email protected]> wrote:
> That is really awesome.  Everything is super smooth.  would love to
> know how you are doing all that
>
> On Sep 16, 4:25 pm, Shawn <[email protected]> wrote:
>
> > I wanted to share the latest update to my driving game. I now have a
> > multiplayer mode, and I am very interested in your feedback.
> > Specifically,
>
> > 1. Does it maintain its fps on your machines?
> > 2. I have some fairly complicated (for me) prediction and
> > interpolation stuff for the multiplayer opponent cars. I am interested
> > in knowing if the opponent cars' movements on your computers seem
> > appealing, or ugly and jumpy.
>
> > The link:http://moosemouse.com/mpt.html
>
> > Thanks,
> > Shawn

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