By the way FPS on my quad core , 2g ram is between 20-30 (mostly 30)

On Thu, Sep 16, 2010 at 9:03 AM, Michael Iv <[email protected]> wrote:

> Great work ,runs smooth, awesome physics !!!
>
>
> On Thu, Sep 16, 2010 at 8:59 AM, Vishwas Gagrani <
> [email protected]> wrote:
>
>>  great!,... really awesome!
>> what multiplayer engine u r using here ?
>>
>> On 16-09-2010 12:20, Aji Pamungkas wrote:
>>
>>> Cool... i just tried it with another racer, and it's fun, even though
>>> i lose. :D
>>>
>>> On Sep 16, 8:42 am, Aji Pamungkas<[email protected]>
>>> wrote:
>>>
>>>> Waiting for more racers...
>>>> :D
>>>>
>>>> On Sep 16, 8:25 am, Shawn<[email protected]>  wrote:
>>>>
>>>>  I wanted to share the latest update to my driving game. I now have a
>>>>> multiplayer mode, and I am very interested in your feedback.
>>>>> Specifically,
>>>>> 1. Does it maintain its fps on your machines?
>>>>> 2. I have some fairly complicated (for me) prediction and
>>>>> interpolation stuff for the multiplayer opponent cars. I am interested
>>>>> in knowing if the opponent cars' movements on your computers seem
>>>>> appealing, or ugly and jumpy.
>>>>> The link:http://moosemouse.com/mpt.html
>>>>> Thanks,
>>>>> Shawn
>>>>>
>>>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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