By the way FPS on my quad core , 2g ram is between 20-30 (mostly 30) On Thu, Sep 16, 2010 at 9:03 AM, Michael Iv <[email protected]> wrote:
> Great work ,runs smooth, awesome physics !!! > > > On Thu, Sep 16, 2010 at 8:59 AM, Vishwas Gagrani < > [email protected]> wrote: > >> great!,... really awesome! >> what multiplayer engine u r using here ? >> >> On 16-09-2010 12:20, Aji Pamungkas wrote: >> >>> Cool... i just tried it with another racer, and it's fun, even though >>> i lose. :D >>> >>> On Sep 16, 8:42 am, Aji Pamungkas<[email protected]> >>> wrote: >>> >>>> Waiting for more racers... >>>> :D >>>> >>>> On Sep 16, 8:25 am, Shawn<[email protected]> wrote: >>>> >>>> I wanted to share the latest update to my driving game. I now have a >>>>> multiplayer mode, and I am very interested in your feedback. >>>>> Specifically, >>>>> 1. Does it maintain its fps on your machines? >>>>> 2. I have some fairly complicated (for me) prediction and >>>>> interpolation stuff for the multiplayer opponent cars. I am interested >>>>> in knowing if the opponent cars' movements on your computers seem >>>>> appealing, or ugly and jumpy. >>>>> The link:http://moosemouse.com/mpt.html >>>>> Thanks, >>>>> Shawn >>>>> >>>> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
