no luck with that, I ended up just entirely removing the objects that had layers and then recreating them. Please let me know if anyone figures out how to handle this a little more elegantly.
On Sep 18, 10:21 pm, katopz <[email protected]> wrote: > try cube.layer = null; > > hth > > On 19 September 2010 08:36, savagelook <[email protected]> wrote: > > > > > > > Is there a way to remove the layer from an away3dlite object once you > > create one? I set up my layer like this, which works fine: > > > cube.layer = new Sprite(); > > cube.layer.blendMode = BlendMode.HARDLIGHT; > > cube.layer.filters = [new GlowFilter(0xffffff,0.5)]; > > _view.addChild(cube.layer); > > _view.scene.addChild(cube); > > > When I try to remove the layer so that I can view the un-blended and > > un-filtered original view, everything just disappears. I tried > > removing the layer like this: > > > _view.removeChild(cube.layer); > > > But the cube just disappears then. How am I supposed to properly > > remove the layer from an away3dlite object? > > -- > Regards > ----------------------------------------------------------- > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > Away3DLite and JigLibFlash Developer Team
