First you may use frustum planes to know when an object enters the frustum
boundaries . Also you can check if the object is in the view field of the
camera calculating dot product.

On Wed, Sep 22, 2010 at 4:24 AM, FX <[email protected]> wrote:

> I would like to determine if a Plane object is visible on camera but I
> can't find any property of the Plane that tells me this. What is the
> property technique to determine this?
>
> Ultimately what I'm trying to do is have objects moving around the
> camera in a circle.  Then the come into view on the right side of the
> screen they are assigned a bitmap texture from an array of textures.
> The list of textures in the array would need to change dynamically and
> be applied to the same pool of Plane instances.
>
> Thanks.




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