First you may use frustum planes to know when an object enters the frustum boundaries . Also you can check if the object is in the view field of the camera calculating dot product.
On Wed, Sep 22, 2010 at 4:24 AM, FX <[email protected]> wrote: > I would like to determine if a Plane object is visible on camera but I > can't find any property of the Plane that tells me this. What is the > property technique to determine this? > > Ultimately what I'm trying to do is have objects moving around the > camera in a circle. Then the come into view on the right side of the > screen they are assigned a bitmap texture from an array of textures. > The list of textures in the array would need to change dynamically and > be applied to the same pool of Plane instances. > > Thanks. -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
