Ah yes, that is a smart way to do it.  Thanks!

On Sep 23, 1:35 pm, Aji Pamungkas <[email protected]>
wrote:
> Hi FX,
>
> Is this what you mean ?
>
> (cam3d as HoverCam3D).panAngle = 0;
> (cam3d as HoverCam3D).hover(true);
>
> and if you want your hover cam to panning again, use this :
> (cam3d as HoverCam3D).hover(false);
>
> Aji Pamungkas
>
> On Sep 23, 10:23 am, FX <[email protected]> wrote:
>
> > Thanks, I think that is good advice and I just need to think about it
> > differently.
>
> > I was going to use the camera pan angle to pull in images from an
> > array starting at 0 each time the wall is refreshed with a new record
> > set.
>
> > On Sep 23, 1:07 am, Fabrice3D <[email protected]> wrote:
>
> > > You can't because its still rotated, however a simple "myLastRotation" 
> > > variable you take at the moment you want, and then add or sub it to 
> > > define the offset should do the trick.
> > > Very gentle on math side.
> > > If I may ask, why would you do that? I mean, if you just change the 
> > > content, and place it at exact same place, why would you need to 
> > > reset/change anything regarding the camera? Because
> > > it sounds like this is what you try to avoid in the first place no?
>
> > > Fabrice
>
> > > On Sep 23, 2010, at 4:36 AM, FX wrote:
>
> > > > Lets say the camera has panned to a panangle of 300.  Is there a way
> > > > to reset the panangle to 0 from its current position without the
> > > > camera actually panning from 300 back to zero?
>
> > > > The reason I want to do this is to refresh the content an a long wall
> > > > of thumbnails without moving the camera back to the beginning and I
> > > > want to restart from where I'm at with a panangle of 0 to simplify the
> > > > math involved in some of the required user interaction and sorting.
>
> > > > Thank You.
>
>

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