Ah yes, that is a smart way to do it. Thanks!
On Sep 23, 1:35 pm, Aji Pamungkas <[email protected]> wrote: > Hi FX, > > Is this what you mean ? > > (cam3d as HoverCam3D).panAngle = 0; > (cam3d as HoverCam3D).hover(true); > > and if you want your hover cam to panning again, use this : > (cam3d as HoverCam3D).hover(false); > > Aji Pamungkas > > On Sep 23, 10:23 am, FX <[email protected]> wrote: > > > Thanks, I think that is good advice and I just need to think about it > > differently. > > > I was going to use the camera pan angle to pull in images from an > > array starting at 0 each time the wall is refreshed with a new record > > set. > > > On Sep 23, 1:07 am, Fabrice3D <[email protected]> wrote: > > > > You can't because its still rotated, however a simple "myLastRotation" > > > variable you take at the moment you want, and then add or sub it to > > > define the offset should do the trick. > > > Very gentle on math side. > > > If I may ask, why would you do that? I mean, if you just change the > > > content, and place it at exact same place, why would you need to > > > reset/change anything regarding the camera? Because > > > it sounds like this is what you try to avoid in the first place no? > > > > Fabrice > > > > On Sep 23, 2010, at 4:36 AM, FX wrote: > > > > > Lets say the camera has panned to a panangle of 300. Is there a way > > > > to reset the panangle to 0 from its current position without the > > > > camera actually panning from 300 back to zero? > > > > > The reason I want to do this is to refresh the content an a long wall > > > > of thumbnails without moving the camera back to the beginning and I > > > > want to restart from where I'm at with a panangle of 0 to simplify the > > > > math involved in some of the required user interaction and sorting. > > > > > Thank You. > >
