I have a skull model that was scanned with a Nextengine 3d scanner.
using Maya I have optimized the model and baked all the textures into
one UV map. the model and maps look fine in any 3d application. I am
getting the results that you see here when I am displaying in the
away3d engine.
http://lidc-imagelib.lidc.sfu.ca:16080/XRAID/Stevo/away3dproblem/
The seams are very strange and pronounced. It could be a very simple
fix (i hope) but I cannot seem to figure this out on my own.

Thanks for having a look.

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