I think you should set repeat to true in your material. ob3d.material.repeat = true;
Hope it can fix your problem. On Sep 28, 10:36 pm, stevo <[email protected]> wrote: > I have a skull model that was scanned with a Nextengine 3d scanner. > using Maya I have optimized the model and baked all the textures into > one UV map. the model and maps look fine in any 3d application. I am > getting the results that you see here when I am displaying in the > away3d > engine.http://lidc-imagelib.lidc.sfu.ca:16080/XRAID/Stevo/away3dproblem/ > The seams are very strange and pronounced. It could be a very simple > fix (i hope) but I cannot seem to figure this out on my own. > > Thanks for having a look.
