I think you should set repeat to true in your material.

ob3d.material.repeat = true;

Hope it can fix your problem.

On Sep 28, 10:36 pm, stevo <[email protected]> wrote:
> I have a skull model that was scanned with a Nextengine 3d scanner.
> using Maya I have optimized the model and baked all the textures into
> one UV map. the model and maps look fine in any 3d application. I am
> getting the results that you see here when I am displaying in the
> away3d 
> engine.http://lidc-imagelib.lidc.sfu.ca:16080/XRAID/Stevo/away3dproblem/
> The seams are very strange and pronounced. It could be a very simple
> fix (i hope) but I cannot seem to figure this out on my own.
>
> Thanks for having a look.

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