As I know such kind of things this is usually the modeling issues.In 3ds max there are plenty of modifiers that you can use to check for geometry errors and fix them before exporting. I work with OpenCollada a lot and don't think there is any connection to the issue you presented here.It is all about modeling practice...
On Tue, Sep 28, 2010 at 8:36 PM, mwk <[email protected]> wrote: > Hi, I'm trying to track down a problem with a MAX export through > opencollada. When I load the file in Prefab, I get the geometry > integrity report "Faces and Vertexes: From 1862 faces parsed, 4 were > found unvalid and were removed..." > > Is there some way to get more info on which faces are bad? Didn't see > anything in the log. > > I'm guessing this is degenerate tris, maybe created during the > opencollada export triangulation -- anyone else run into this? > > Thanks! > Mike -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
